--- title: "Loft Line" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_MODELING_LOFTLINE.html" section_path: "The Node Editor > The individual Assets > Geo Modifier > Loft Line" element_id: "NET_MAXON_NEUTRON_MODELING_LOFTLINE" description: "This page describes the Loft Line node of the Scene Nodes system in Cinema 4D. It spans a hull over several separate splines like the Loft object — …" --- # Loft Line > **Note:** **What is it about?** > > This page describes the **Loft Line node** of the Scene Nodes system in **Cinema 4D**. It spans a hull over several separate splines like the Loft object — profile-based surfaces within node setups. This Node's functionality reflects that of the [Loft](https://help.maxon.net/c4d/en-us/Content/html/OLOFT.html.md) object and can be used to connect multiple splines with a hull. The splines must be separate geometry and not segments within a geometry. Note also that lines created manually via Scene Nodes, UV information must also be present for the points. This information can be added via a Geometry Property Set Node. ![Image: R25_LoftLine.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/R25_LoftLine.jpg)\ Loft Line connects splines and creates mesh geometry between them. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/R25_LoftLine.c4d)