--- title: "Melt" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_MODELING_MELT.html" section_path: "The Node Editor > The individual Assets > Geo Modifier > Melt" element_id: "NET_MAXON_NEUTRON_MODELING_MELT" description: "This page documents the Melt node of the Scene Nodes system in Cinema 4D. It merges selected elements into an n-gon like the Melt command — simplifying …" --- # Melt > **Note:** **What is it about?** > > This page documents the **Melt node** of the Scene Nodes system in **Cinema 4D**. It merges selected elements into an n-gon like the Melt command — simplifying topology, with unneeded points removed along the way. This Node's functionality reflects that of the [Melt](https://help.maxon.net/c4d/en-us/Content/html/5673.html.md) modeling function in the Mesh menu and can be used to combine selected elements in an N-Gon. Note that points on the geometry can end up being deleted if these are not needed after melting. ![Image: R25_Melt.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/R25_Melt.jpg)\ After selecting several polygons on a sphere, these can be reduced to an N-Gon using the Meld Node and flattened at the top pole, as in this example. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/R25_Melt.c4d)