--- title: "Poke Polygons" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_MODELING_POKEPOLYGONS.html" section_path: "The Node Editor > The individual Assets > Geo Modifier > Poke Polygons" element_id: "NET_MAXON_NEUTRON_MODELING_POKEPOLYGONS" description: "This page covers the Poke Polygons node of the Scene Nodes system in Cinema 4D. It adds a center point to each selected polygon, movable along the normal …" --- # Poke Polygons > **Note:** **What is it about?** > > This page covers the **Poke Polygons node** of the Scene Nodes system in **Cinema 4D**. It adds a center point to each selected polygon, movable along the normal — producing pyramid or stud detail across faces. Activates a maximum interior extrude effect for each polygon of a selected area, creating a single new point at the center of each face. This point can also be moved perpendicular to the surface towards the inside or outside. ![Image: R26_Node_Poke_Polygons.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/R26_Node_Poke_Polygons.jpg)\ In this example, a simple sphere is used (seen on the left). The points created at the center of the respective polygons can also be moved perpendicular to the surface (see illustration on the right).