--- title: "Polygon Bevel" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_MODELING_POLYGONBEVEL.html" section_path: "The Node Editor > The individual Assets > Geo Modifier > Polygon Bevel" element_id: "NET_MAXON_NEUTRON_MODELING_POLYGONBEVEL" description: "This page describes the Polygon Bevel node of the Scene Nodes system in Cinema 4D. It combines extrusion and inset in one step like the Bevel command in …" --- # Polygon Bevel > **Note:** **What is it about?** > > This page describes the **Polygon Bevel node** of the Scene Nodes system in **Cinema 4D**. It combines extrusion and inset in one step like the Bevel command in Polygon mode — classic paneling detail as a node. This Node can be used to combine the extrusion and inner extrusion of polygons. This functionality reflects the use of the Bevel command or the Bevel Deformer in Polygon mode. ![Image: R25_PolygonBevel.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/R25_PolygonBevel.jpg)\ Polygons can be extruded and simultaneously scaled, e.g., to create chamfered protrusions, as in this example along the sphere's equatorial line. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/R25_PolygonBevel.c4d)