--- title: "Remove Ngons" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_MODELING_REMOVENGONS.html" section_path: "The Node Editor > The individual Assets > Geo Modifier > Remove Ngons" element_id: "NET_MAXON_NEUTRON_MODELING_REMOVENGONS" description: "This page covers the Remove Ngons node of the Scene Nodes system in Cinema 4D. It converts n-gons into triangles and quads — optionally per selection — …" --- # Remove Ngons > **Note:** **What is it about?** > > This page covers the **Remove Ngons node** of the Scene Nodes system in **Cinema 4D**. It converts n-gons into triangles and quads — optionally per selection — ensuring predictable topology for downstream operations. This function automatically converts existing N-gons to normal triangles and quads. Point, edge or polygon selections can also be used if N-gons should only be converted in specific regions.