--- title: "Nodes Selection" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_MODELING_SELECTIONMODIFIER_BASE.html" section_path: "The Node Editor > The individual Assets > Asset Construction > Nodes Selection" element_id: "NET_MAXON_NEUTRON_MODELING_SELECTIONMODIFIER_BASE" description: "This page covers the Nodes Selection group of the Scene Nodes system in Cinema 4D. It bundles selection nodes into a capsule usable in the Object Manager …" --- # Nodes Selection > **Note:** **What is it about?** > > This page covers the **Nodes Selection group** of the Scene Nodes system in **Cinema 4D**. It bundles selection nodes into a capsule usable in the Object Manager — reusable selection logic as an asset. This Node is intended to combine Selection Nodes and make their function available in the *Object Manager* as well. For this purpose, the Node can be opened via the folder icon in its title bar and filled with Nodes that manage the selection of elements at a given geometry. Additional required inputs to the group can be added via the *Resource Editor* or, for example, after right-clicking on the group and selecting *Add Input* > Add *New* Input.