--- title: "Selection To Indices" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_MODELING_SELECTION_TOARRAY.html" section_path: "The Node Editor > The individual Assets > Geometry Utility > Selection To Indexes" element_id: "NET_MAXON_NEUTRON_MODELING_SELECTION_TOARRAY" description: "This page covers the Selection To Indexes node of the Scene Nodes system in Cinema 4D. It converts selections into index arrays or per-element booleans — …" --- # Selection To Indexes > **Note:** **What is it about?** > > This page covers the **Selection To Indexes node** of the Scene Nodes system in **Cinema 4D**. It converts selections into index arrays or per-element booleans — the bridge from selections to data-driven node logic. This Node can be used to read out a point, edge or polygon selection that is selected or via its name, and can output the indices of the selected elements. Alternatively, the Boole information for all elements can be output, regardless if selected or not. The Node is also capable of creating new selections by using a Selection String.