--- title: "Triangulate" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_MODELING_TRIANGULATE.html" section_path: "The Node Editor > The individual Assets > Geo Modifier > Triangulate" element_id: "NET_MAXON_NEUTRON_MODELING_TRIANGULATE" description: "This page covers the Triangulate node of the Scene Nodes system in Cinema 4D. It converts quads and n-gons into triangles, optionally per selection — …" --- # Triangulate > **Note:** **What is it about?** > > This page covers the **Triangulate node** of the Scene Nodes system in **Cinema 4D**. It converts quads and n-gons into triangles, optionally per selection — preparing meshes for export or algorithms requiring triangles. This Node can be used to convert all quad surfaces and all N-gons to 3-sided polygons. This effect can also be restricted to specific selections.