--- title: "Surface  Blue Noise" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_NODE_DISTRIBUTION_GEOMETRY_SURFACEBLUENOISE.html" section_path: "The Node Editor > The individual Assets > Distribution > Surface Blue Noise" element_id: "NET_MAXON_NEUTRON_NODE_DISTRIBUTION_GEOMETRY_SURFACEBLUENOISE" description: "This page covers the Surface Blue Noise distribution node of the Scene Nodes system in Cinema 4D. It scatters positions with blue-noise spacing that …" --- # Surface  Blue Noise > **Note:** **What is it about?** > > This page covers the **Surface Blue Noise distribution node** of the Scene Nodes system in **Cinema 4D**. It scatters positions with blue-noise spacing that avoids visible regularity — natural-looking coverage without clumping. This Node works similar to Surface Scaled Blue Noise as it calculates a distribution along a given geometry surface. Doing so, it gives different results than the Surface Fill as it tries to break up any regularity in the placement of the matrices. ![Image: R25_SurfaceBlueNoise1.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/R25_SurfaceBlueNoise1.jpg)\ A possible setup to create a noise based distribution on a surface. This setup has also been used for the following images.