--- title: "Surface Scale Blue Noise" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_NODE_DISTRIBUTION_GEOMETRY_SURFACESCALEDBLUENOISE.html" section_path: "The Node Editor > The individual Assets > Distribution > Surface Scale Blue Noise" element_id: "NET_MAXON_NEUTRON_NODE_DISTRIBUTION_GEOMETRY_SURFACESCALEDBLUENOISE" description: "This page describes the Surface Scale Blue Noise distribution node of the Scene Nodes system in Cinema 4D. Beyond blue-noise placement it adds randomized …" --- # Surface Scale Blue Noise > **Note:** **What is it about?** > > This page describes the **Surface Scale Blue Noise distribution node** of the Scene Nodes system in **Cinema 4D**. Beyond blue-noise placement it adds randomized scaling per matrix — varied, overlap-friendly scattering in one node. This Node calculates a distribution along a given geometry surface, just as Surface Blue-Noise does. In addition to the placement, the distribution matrices can also receive a randomized scaling. The calculated distribution along the surface gives different results than the Surface Fill as it tries to break up any regularity in the placement of the matrices. ![Image: R25_SurfaceScaledBlueNoise.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/R25_SurfaceScaledBlueNoise.jpg)\ The Node computes a distribution along the surface based on a noise structure. The effect is therefore comparable to the Surface Blue Noise Node, but variations in size can also be created here.