--- title: "Assemble Object Package" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_NODE_OBJECTCONTAINER.html" section_path: "The Node Editor > The individual Assets > Data Structures > Assemble Object Package" element_id: "NET_MAXON_NEUTRON_NODE_OBJECTCONTAINER" description: "This page describes the Assemble Object Package node of the Scene Nodes system in Cinema 4D. It bundles geometry, color, materials and transform into an …" --- # Assemble Object Package > **Note:** **What is it about?** > > This page describes the **Assemble Object Package node** of the Scene Nodes system in **Cinema 4D**. It bundles geometry, color, materials and transform into an object package — the unit that Op Outputs turn into actual scene objects. With this node you can individually compose all important properties of an object. This includes the geometry, the color, material assignments and the position in space. This data package can then be converted to a standard **Op Output** using an **Add Package Op** node, among other things. ![Image: 046089.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/046089.jpg)\ Here you can see a typical combination of nodes to break down the data packets delivered by a Children Op node and then reassembled at will with new settings. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/046090.c4d)