--- title: "Line" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_NODE_PRIMITIVE_CURVE_LINE.html" section_path: "The Node Editor > The individual Assets > Geo Spline > Line" element_id: "NET_MAXON_NEUTRON_NODE_PRIMITIVE_CURVE_LINE" description: "This page covers the Line node primitive of the Scene Nodes system in Cinema 4D. It builds straight, evenly divisible line splines — defined by endpoints …" --- # Line > **Note:** **What is it about?** > > This page covers the **Line node primitive** of the Scene Nodes system in **Cinema 4D**. It builds straight, evenly divisible line splines — defined by endpoints, direction or length — the simplest curve source in node setups. This asset capsule offers various options for creating a straight line, which can be divided evenly into any number of sections. You can specify the positions of the start and end points, a starting point and a direction or, for example, one of the standard axis directions and a length to describe this line.\ This asset can also be used directly in the *Object Manager* as a spline and combined there with a *Sweep* object or a [Redshift Object](https://help.maxon.net/c4d/en-us/Content/html/TRSOBJECT.html.md) tag, for example. By the way: When working in the *Node Editor*, the node type can be switched to output either just the Geometry or a complete object ('Op' output), which also includes an editable matrix, for example. To do this, right-click on the node and then select *Toggle Node Type* in the context menu. It is also possible to use this command again in order to return to the original node type. > **Tip:** Also interesting: > > You can also find this Line spline directly in the icon group with the basic spline objects for direct access and use in the *Object Manager*. The following video shows a possible example of use. There, the two particle groups of a [Predator Prey](https://help.maxon.net/c4d/en-us/Content/html/OFPPREDATORPREY.html.md) modifier were read out via a [Nodes Spline](https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GROUP_PRIMITIVE_SPLINE_BASE.html.md) asset and the different positions of these particles were compared with each other. If the fleeing particles are at a certain distance from a hunting particle, a line is created between these positions. [Video: 2025-2_Nodes_Line_Asset_01.mp4](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2025-2_Nodes_Line_Asset_01.mp4)