--- title: "Effector Op" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_OP_EFFECTOR.html" section_path: "The Node Editor > The individual Assets > Experimental > Effector Op" element_id: "NET_MAXON_NEUTRON_OP_EFFECTOR" description: "This page describes the Effector Op node of the Scene Nodes system in Cinema 4D. It links objects with transformations like those of Bend or Twist …" --- # Effector Op > **Note:** **What is it about?** > > This page describes the **Effector Op node** of the Scene Nodes system in **Cinema 4D**. It links objects with transformations like those of Bend or Twist effectors — the connection point for effector logic in operator streams. This Node creates a connection between an object and a transformation, e.g., as it would be calculated by a Bend or Twist Effector. This Node provides the required **Position** that, among other things, is required for an Effector Group to construct numerous Effectors. ![Image: 045369.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/045369.jpg)\ The Effector Op can be used to deform geometry or to multiply distributions. Here, a grid distribution within a spherical field is moved via an Effector Op Node. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/045486.c4d)