--- title: "Stack Op" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_OP_STACK.html" section_path: "The Node Editor > The individual Assets > Experimental > Stack Op" element_id: "NET_MAXON_NEUTRON_OP_STACK" description: "This page covers the Stack Op node of the Scene Nodes system in Cinema 4D. It bundles several modifications and connects them to a geometry — ideal for …" --- # Stack Op > **Note:** **What is it about?** > > This page covers the **Stack Op node** of the Scene Nodes system in **Cinema 4D**. It bundles several modifications and connects them to a geometry — ideal for building assets or collecting edits before they reach the scene. This Node establishes the connection between modifications and a geometry. Since several modifications can be bundled here, the Node is very well suited for the creation of assets or, for example, the collection of modifications before transferring them to a group. ![Image: 046009.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/046009.jpg)\ In a stack, several manipulations can be combined and passed to shapes. In this example, a deformation, a color change and a Look At function are passed collectively to a cube. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/046016.c4d)