--- title: "Spline Tessellation Op" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_OP_TESSELLATE.html" section_path: "The Node Editor > The individual Assets > Experimental > Spline Tessellation Op" element_id: "NET_MAXON_NEUTRON_OP_TESSELLATE" description: "This page describes the Spline Tessellation Op node of the Scene Nodes system in Cinema 4D. It controls the density of a spline's intermediate points in …" --- # Spline Tessellation Op > **Note:** **What is it about?** > > This page describes the **Spline Tessellation Op node** of the Scene Nodes system in **Cinema 4D**. It controls the density of a spline's intermediate points in the operator stream — balancing curve precision against geometry weight. As with classic splines, spline geometry created with scene Nodes also uses intermediate points to control the precision of the spline interpretation. Especially curves will benefit from a denser placement of intermediate points. On the other hand, intermediate points will also control the density and size of polygons that are created with this spline geometry.\ This Node offers the same functionality as the Spline Tessellation Node, but inputs and outputs Objects instead of Geometry.