--- title: "Get Particle Property Array" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NODES_SIMULATION_PARTICLENODEMODIFIER_GETPROPERTYARRAY.html" section_path: "The Node Editor > Particle Nodes > Get Particle Property Array" element_id: "NET_MAXON_NODES_SIMULATION_PARTICLENODEMODIFIER_GETPROPERTYARRAY" description: "This page covers the Get Particle Property Array node in Cinema 4D. It outputs particle properties — positions, velocities or custom values — compactly as …" --- # Get Particle Property Array > **Note:** **What is it about?** > > This page covers the **Get Particle Property Array node** in **Cinema 4D**. It outputs particle properties — positions, velocities or custom values — compactly as arrays for processing in a Particle Node Modifier. This allows certain particle property values to be output compactly as an array. This affects both the standard properties of particles, such as their positions or velocities, and the values of custom particle properties that you can create yourself using the *particle settings* in the [Preferences settings](https://help.maxon.net/c4d/en-us/Content/html/OPBDSCENE-PBDSCENE_FP_GROUP.html.md).\ Note that the mode for **Included particles (read only)** on the *Particle Node Modifier* is also used for this Node. Only in *All* mode can this node also access all particle data that is available within the simulation. In *Masked mode*, however, only the data of the particles that are currently influenced by the particle node modifier can be read out.