--- title: "Inputs" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NODE_CROSS-NET_MAXON_NODE_BASE_GROUP_INPUTS.html" section_path: "The Node Editor > The individual Assets > Math > Cross Product > Inputs" element_id: "NET_MAXON_NODE_CROSS" group_id: "NET_MAXON_NODE_BASE_GROUP_INPUTS" description: "These are the output vectors to which a third vector that lies perpendicular to the plane between Vector 1 and Vector 2 should be calculated. Note that …" --- ## Inputs ### Vector 1 Parameter ID: `IN1` · Range: [XYZ ] ### Vector 2 Parameter ID: `IN2` · Range: [XYZ ] These are the output vectors to which a third vector that lies perpendicular to the plane between Vector 1 and Vector 2 should be calculated. Note that the Cross Product Node's result also depends on the order in which the vectors are arranged. If an object matrix is calculated, the X direction will result from the crossing of Y and Z. The Y axis direction must then also be used for Vector 1 and the direction of the Z axis for Vector 2. According to this principle, crossing the Z and X axes will give you the Y axis and crossing the X and Y axes will give you the Z axis. Note that the Cross Product Node does not standardize the resulting axis. The calculated direction vectors will therefore have a default length of 1.