--- title: "Quantize" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NODE_QUANTIZE.html" section_path: "The Node Editor > The individual Assets > Math > Quantize" element_id: "NET_MAXON_NODE_QUANTIZE" description: "This page describes the Quantize node of the Scene Nodes system in Cinema 4D. It reduces values or texture colors to discrete steps like a posterize …" --- # Quantize > **Note:** **What is it about?** > > This page describes the **Quantize node** of the Scene Nodes system in **Cinema 4D**. It reduces values or texture colors to discrete steps like a posterize effect — stepped gradients and banding as a creative tool. ![Image: 042496.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/042496.jpg)\ Comparable with the [Posterizer](https://help.maxon.net/c4d/en-us/Content/html/XSLAPOSTERIZER.html.md) shader, quantizing can be used to subdivide soft gradients into an arbitrary number of stepped values. This Node can be used to, for example, reduce the number of colors for textures and therewith the blurriness. This is comparable with the Posterizer shader. Input the texture into the Value input and use the Steps setting to control the number of different values per color component.