--- title: "Reflect" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NODE_REFLECT.html" section_path: "The Node Editor > The individual Assets > Math > Reflect" element_id: "NET_MAXON_NODE_REFLECT" description: "This page covers the Reflect node of the Scene Nodes system in Cinema 4D. It computes the reflection direction of a vector at a surface normal — …" --- # Reflect > **Note:** **What is it about?** > > This page covers the **Reflect node** of the Scene Nodes system in **Cinema 4D**. It computes the reflection direction of a vector at a surface normal — mirror-ray math for custom optics and bounce logic. This Node can be used to ascertain the direction in which a vector will be reflected. This can be a ray that is reflected by a mirrored surface. Vector 1 defines the direction of the incoming ray. Vector 2 defines the direction of the surface normal from which the sample should reflect. According to the idealized principle of angle of incidence = angle of reflection, the direction of the reflected ray will result.