--- title: "Compose Vector3D" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_PATTERN_NODE_CONVERSION_COMPOSEVECTOR3.html" section_path: "The Node Editor > The individual Assets > Conversion > Compose Vector3D" element_id: "NET_MAXON_PATTERN_NODE_CONVERSION_COMPOSEVECTOR3" description: "This page documents the Compose Vector3D node of the classic node materials in Cinema 4D. It combines three values into the most versatile vector type — …" --- # Compose Vector3D > **Note:** **What is it about?** > > This page documents the **Compose Vector3D node** of the classic node materials in **Cinema 4D**. It combines three values into the most versatile vector type — colors, positions, directions or UVW coordinates from calculated components. ![Image: 043740.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/043740.jpg)\ By combining three different noise nodes to a vector, simple random colors can be generated Vectors that are made up of the three components X, Y and Z are the most commonly used vector type because they can, for example, be used to produce colors, positions, directions, UVW coordinates or rotational angles.