--- title: "Angular Unit" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_PATTERN_NODE_CONVERSION_CONVERTDEGREES.html" section_path: "The Node Editor > The individual Assets > Conversion > Angular Unit" element_id: "NET_MAXON_PATTERN_NODE_CONVERSION_CONVERTDEGREES" description: "This page describes the Angular Unit node of the classic node materials in Cinema 4D. It converts between degrees and radians — the necessary adapter …" --- # Angular Unit > **Note:** **What is it about?** > > This page describes the **Angular Unit node** of the classic node materials in **Cinema 4D**. It converts between degrees and radians — the necessary adapter, since internal math typically expects radians. ![Image: 042487.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/042487.jpg)\ Angles can be measured in radians or degrees. The Angular Unit Node can be used to convert from one system to the other. In mathematics there are two methods with which angles can be measures. The most commonly used method is in degrees, e.g., between 0° and 360°. In mathematics, the relationship within a circle or circle section can be defined even more flexibly using radian angles. An angle of 90° translates to π/2. Consequently, 180° is exactly π and 360° is 2\* π. Since Cinema 4D also calculates internally using radians, it might be necessary to manually convert a calculation to another system. This can be done using this Node.