--- title: "Scatter" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_PATTERN_NODE_GENERATOR_SCATTER.html" section_path: "The Node Editor > The individual Assets > Context > Scatter" element_id: "NET_MAXON_PATTERN_NODE_GENERATOR_SCATTER" description: "This page documents the Scatter node of the classic node materials in Cinema 4D. It distributes, rotates and scales UV tiles within a texture tile — …" --- # Scatter > **Note:** **What is it about?** > > This page documents the **Scatter node** of the classic node materials in **Cinema 4D**. It distributes, rotates and scales UV tiles within a texture tile — scattered leaves, scratches or stickers without repetition artifacts. ![Image: 042467.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/042467.jpg)\ The Scatter Node can be used to make copies of UV tiles with variable positions, sizes and rotations. This is ideal for creating scratched surfaces or complex structures. This Node can be used to calculate distribution, rotation and scaling of UV tiles within a texture tile. This is very useful, for example, to create organic detailing such as scratches on a surface or randomly distributed leaves in the woods.