--- title: "Spline Mapper" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_PATTERN_NODE_GENERATOR_SPLINE.html" section_path: "The Node Editor > The individual Assets > Math > Spline Mapper" element_id: "NET_MAXON_PATTERN_NODE_GENERATOR_SPLINE" description: "This page describes the Spline Mapper node of the classic node materials in Cinema 4D. It remaps values non-linearly through an editable curve — precise …" --- # Spline Mapper > **Note:** **What is it about?** > > This page describes the **Spline Mapper node** of the classic node materials in **Cinema 4D**. It remaps values non-linearly through an editable curve — precise falloff shaping, often paired with the Range Mapper. ![Image: 043784.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/043784.jpg)\ Contrary to the Range Mapper, the Spline Mapper also allows a non-linear recalculation of input values, which means it can, for example, be used to recalculate brightness values individually. In this example, this method a simple noise was used to create a more complex structure that is used to color a bump effect. This Node offers a spline curve that can be used to recalculate values non-linearly. This Node can be used in combination with the Range Mapper to recalculate values to a new value range.