--- title: "Cache" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_PATTERN_NODE_TWOD_CACHE.html" section_path: "The Node Editor > The individual Assets > 2D > Cache" element_id: "NET_MAXON_PATTERN_NODE_TWOD_CACHE" description: "This page describes the Cache node of the classic node materials in Cinema 4D. It pre-computes expensive node branches into a bitmap — trading a one-time …" --- # Cache > **Note:** **What is it about?** > > This page describes the **Cache node** of the classic node materials in **Cinema 4D**. It pre-computes expensive node branches into a bitmap — trading a one-time bake for substantially faster rendering of complex materials. The calculation of nodes can be very time-consuming. Since this must be run through several times for each pixel, complex Node Materials can lead to very long render times. By pre-calculating such Nodes you can circumvent the repeated calculation of the material and significantly reduce render times. This is exactly what this Node is designed to do.