--- title: "Override Shading Context" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_PATTERN_NODE_UTILITY_PASSTHROUGH.html" section_path: "The Node Editor > The individual Assets > Context > Override Shading Context" element_id: "NET_MAXON_PATTERN_NODE_UTILITY_PASSTHROUGH" description: "This page covers the Override Shading Context node of the classic node materials in Cinema 4D. It swaps the shading context for entire sub-graphs — …" --- # Override Shading Context > **Note:** **What is it about?** > > This page covers the **Override Shading Context node** of the classic node materials in **Cinema 4D**. It swaps the shading context for entire sub-graphs — central re-routing instead of per-node context inputs. ![Image: 042318.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/042318.jpg)\ With the Override Context Node a custom shading context can be inserted at any position within the node graph. Moreover, it can also be used as a preview area for color values being passed through. This is particularly helpful when a node has multiple outputs and you would like to preview several of them at once.. Normally, many Nodes themselves offer inputs that can override a context. This Node can be used to modify the context for for entire sub-graphs of nodes. This Node can also be used even without a separately linked Context to generate a preview of input colors at any location within the Node setup.