--- title: "UV Transform" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_RENDER_NODE_PLACEMENT2D.html" section_path: "The Node Editor > The individual Assets > Context > UV Transform" element_id: "NET_MAXON_RENDER_NODE_PLACEMENT2D" description: "This page describes the UV Transform node of the classic node materials in Cinema 4D. It moves, scales, rotates and tiles UV coordinates within the …" --- # UV Transform > **Note:** **What is it about?** > > This page describes the **UV Transform node** of the classic node materials in **Cinema 4D**. It moves, scales, rotates and tiles UV coordinates within the projection tile — the basic texture-placement control. ![Image: 042463.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/042463.jpg)\ UV coordinates can be moved or rotated individually or their repetitious behavior can be affected, for example, to adjust the orientation of individual components of the setup. In this example, two Tile Nodes were clamped and layered to create an X-shaped structure. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/042464.c4d) This Node can be used to affect the movement, scaling, rotation or repetition of UV coordinates within a given texture projection tile. These options are also available in the UV Projection Node that can also be used to affect the projection. In the case of UV Transform, the projection will be taken from the material's Material tag or defined by the Context input.