--- title: "Cache" url: "https://help.maxon.net/c4d/en-us/Content/html/OCACOLLISIONDEFORMER-ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_GROUP.html" section_path: "Create Menu > Deformer > Collision Deformer > Cache" element_id: "OCACOLLISIONDEFORMER" group_id: "ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_GROUP" description: "Using the parameters on this page you can calculate a cache for the movement of each point. On the one hand, this lets the animation play smoother, and on …" --- ## Cache Using the parameters on this page you can calculate a cache for the movement of each point. On the one hand, this lets the animation play smoother, and on the other the cache is required when the scene is rendered with motion blur or via Team Render. ### Enable Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_ENABLE` Use this option to define whether or not a calculated cache should be used. ### Compress Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_COMPRESSED` Enable this option to compress the data saved in the cache (to save memory). ### Memory: Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_INFO2` Displays the current memory usage of the cache. ### Calculate Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_CALCULATE` Starts the cache calculation. ### Update Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_UPDATE` Updates the calculation for the current frame. ### Empty Cache Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_DELETE` Empties the cache. ### Load... Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_CACHE_LOAD` A previously saved calculated cache can be loaded using this option. ### Save... Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_CACHE_SAVE` A calculated cache can be saved for later use (compress the cache to minimize the saved cache file size). ### Auto Time Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_AUTOTIME` If enabled, the entire Project length will be taken into consideration when calculating the cache. ### Start Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_START` Enter the frame number at which the calculation of the cache should begin. This option will only be made available if **Automatic** has not been enabled. ### Stop Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_STOP` Enter the frame number at which the calculation of the cache should end. This option will only be made available if **Automatic** has not been enabled. ### Offset Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_OFFSET` This offset value will cause the points to be moved prior to or following a given cache calculation. ### Scale Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_TIMESCALE` · Range: [0..+∞%] Use these values to scale the cache temporally to make the points move faster or slower than during recording. ### Cache Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_CACHE_LIMIT` · Range: [1..1000] ### Maximum Undo Limit (MB) Parameter ID: `ID_CA_COLLISION_DEFORMER_OBJECT_CACHE_TEXT_LIMIT` Use this setting to define the size of the cache made available for undos. If no limit is set, your computer's memory can be quickly brought to its knees.