--- title: "Jiggle" url: "https://help.maxon.net/c4d/en-us/Content/html/OCAJIGGLE.html" section_path: "Create Menu > Deformer > Jiggle" element_id: "OCAJIGGLE" command_id: "1021284" description: "This page documents the Jiggle deformer in Cinema 4D. It adds springy secondary motion to points driven by an object's animation — bellies, cheeks …" --- # Jiggle > **Note:** **What is it about?** > > This page documents the **Jiggle deformer** in **Cinema 4D**. It adds springy secondary motion to points driven by an object's animation — bellies, cheeks, antennas — delivering believable overlap without simulation setups. With this deformer, you can make points bounce depending on the animation of a character, for example to animate a fat belly. Caution: The fun factor is so great that you should only deal with this object once you have completed all the urgent tasks for the day! Although this object is a deformer, there are a few differences that need to be taken into account. Like any deformer, you can also group it to an object so that it is deformed by it. Unlike other deformers, **Jiggle** does not affect all objects with which it is grouped under a common parent object. This is because **Jiggle** must track the movements of all the points on which it acts. So if you want to deform several objects with it, all objects must be assigned their own deformer. # Example [Video: 2026](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2026-0_jiggle_01_.mp4) [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/2026-0_jiggle_01_.c4d)