--- title: "MSkin" url: "https://help.maxon.net/c4d/en-us/Content/html/OCAMUSCLEDEFORMER.html" section_path: "Character Menu > MSkin" element_id: "OCAMUSCLEDEFORMER" command_id: "1026352" description: "This page describes the MSkin deformer in Cinema 4D. It transfers Muscle object deformation onto character geometry — analogous to Skin for joints — and …" --- # MSkin > **Note:** **What is it about?** > > This page describes the **MSkin deformer** in **Cinema 4D**. It transfers Muscle object deformation onto character geometry — analogous to Skin for joints — and belongs below the Skin object so muscle effects layer on top of joint deformation. The **MSkin** object ties **Muscle** objects to the geometry of your character, in the same way that joints and the **Skin** object deform your mesh. Muscle objects can be placed anywhere in the hierarchy, but it is recommended that you place the **MSkin** object below any existing **Skin** object used on a character's geometry. This is necessary to ensure muscles deformations are applied after the joints deformations.