--- title: "Cube Object" url: "https://help.maxon.net/c4d/en-us/Content/html/OCUBE.html" section_path: "Create Menu > Mesh > Cube Object" element_id: "OCUBE" command_id: "5159" description: "This page describes the Cube primitive in Cinema 4D, the most basic parametric object. Adjustable dimensions, segmentation and optional filleted edges …" --- # Cube Object > **Note:** **What is it about?** > > This page describes the **Cube primitive** in **Cinema 4D**, the most basic parametric object. Adjustable dimensions, segmentation and optional filleted edges make it the starting point for countless hard-surface models. ![Image: 001374.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001374.jpg) This command creates, by default, a cube whose sides are parallel to the coordinate axes of the world system. You can create many arbitrary cuboids by adjusting the various options. Rounded edges are optional. # Interactive editing The cube has three handles: - Drag handle 1 to change the width (X) - Drag handle 2 to change the height (Y) - Drag handle 3 to change the depth (Z) ![Image: 001377.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001377.jpg)\ To re-size the cube interactively in the Viewport, drag its handles. If you enable the **Fillet** option, three further handles appear: - Drag handles 4, 5 or 6 to change the fillet radius. ![Image: 001378.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001378.jpg)\ Additional handles of the cube primitive appear when Fillet is enabled.