--- title: "Delay" url: "https://help.maxon.net/c4d/en-us/Content/html/OEDELAY.html" section_path: "MoGraph > Effectors > Delay" element_id: "OEDELAY" command_id: "1019234" description: "This page documents the Delay Effector in Cinema 4D's MoGraph system. It smooths and defers the effect of other Effectors over time — with a spring mode …" --- # Delay > **Note:** **What is it about?** > > This page documents the **Delay Effector** in **Cinema 4D**'s MoGraph system. It smooths and defers the effect of other Effectors over time — with a spring mode for overshoot — giving clone animations natural ease and follow-through without keyframe work. > **Tip:** Tip:Note also the [Delay Field](https://help.maxon.net/c4d/en-us/Content/html/FLDELAY.html.md) and [Decay Field](https://help.maxon.net/c4d/en-us/Content/html/FLDECAY.html.md) that work similarly within the Field functionality. [Video: 2025-2_MoG_09_.mp4](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2025-2_MoG_09_.mp4) [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/2025-2_MoG_09_.c4d) The Delay Effector ensures that the effects of other Effectors with regard to position, scale and rotation do not begin abruptly, but with a specified temporal delay. Basically an **effect trail** is dragged behind the corresponding Effector. > **Tip:** Important:\ > The Delay Effector should be arranged after the Effectors it should affect, i.e., it should be arranged after (below) these Effectors in the MoGraph object's **Effector** list in the **Effector** tab. **Spring** is a very useful option for letting clone movements look more realistic. Using the Delay Effector saves time because adjustments to the Timeline (e.g., Curves) are done more-or-less automatically that result in realistic movements.