--- title: "Environment Object" url: "https://help.maxon.net/c4d/en-us/Content/html/OENVIRONMENT.html" section_path: "Create Menu > Environment > Environment Object" element_id: "OENVIRONMENT" command_id: "5106" description: "This page documents the Environment object in Cinema 4D. It sets global scene parameters such as ambient light and fog — with only the top-most …" --- # Environment Object > **Note:** **What is it about?** > > This page documents the **Environment object** in **Cinema 4D**. It sets global scene parameters such as ambient light and fog — with only the top-most Environment rendered — useful for base illumination and atmospheric depth in classic renders. Use the Environment object to define several global scene parameters such as the scene's environment light (also known as **ambient lighting**). By default, only the top-most Environment object in the hierarchy will be rendered. If you want to change the environment during an animation, use the Stage object with a parameter track. > **Tip:** You can use the Environment object with volumetric shaders. Plug-ins or the optional PyroCluster can be used in this way to create effects such as smoke and fog. Simply apply the shader to the Environment object as a texture.