--- title: "Sound" url: "https://help.maxon.net/c4d/en-us/Content/html/OESOUND.html" section_path: "MoGraph > Effectors > Sound" element_id: "OESOUND" command_id: "440000255" description: "This page covers the Sound Effector in Cinema 4D's MoGraph system. It analyzes frequency ranges of an audio file and translates them into clone …" --- # Sound > **Note:** **What is it about?** > > This page covers the **Sound Effector** in **Cinema 4D**'s MoGraph system. It analyzes frequency ranges of an audio file and translates them into clone transformations — the classic tool for audio-reactive visualizers and music-driven animation. > **Tip:** Note:Please also note the [Sound Field](https://help.maxon.net/c4d/en-us/Content/html/FSOUND.html.md), which does a similar thing within the field functionality. [Video: 2025-2_MoG_22_.mp4](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2025-2_MoG_22_.mp4) A small frequency range is selected from the frequency spectrum, which then controls the effector. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/2025-2_MoG_22_.c4d) You can use the sound effector to transform clones using sound files and their evaluated frequency spectra. Several frequency ranges ("sampling ranges") can be evaluated simultaneously. # How to use it See [Frequency Graph](https://help.maxon.net/c4d/en-us/Content/html/OESOUND-ID_MG_BASEEFFECTOR_GROUPEFFECTOR.html.md).