--- title: "Explosion FX Object" url: "https://help.maxon.net/c4d/en-us/Content/html/OEXPLOSIONFX.html" section_path: "Create Menu > Deformer > Explosion FX Object" element_id: "OEXPLOSIONFX" command_id: "1002603" description: "This page describes the Explosion FX deformer in Cinema 4D. It shatters objects into volumetric fragments with gravity, wind and rotation controls — …" --- # Explosion FX Object > **Note:** **What is it about?** > > This page describes the **Explosion FX deformer** in **Cinema 4D**. It shatters objects into volumetric fragments with gravity, wind and rotation controls — delivering detailed, reversible explosion effects without dynamics simulations. With this deformation object, you can quickly achieve explosion effects without having to create complex simulations. Slowed or reversed explosions are also possible. Blown-out polygons or polygon selections are extruded along their normals and are thus given a volume. You can influence these fragments with setting options such as Explosion, Gravity, Rotation, Wind and much more to create individual explosions. With the help of the preview you have the possibility to follow all changes in real time in the editor window. > **Tip:** Note:Please note that the calculation of Redshift Motion Blur may fail due to the changing number of object points. # Example [Video: 2026](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2026-0_explosionFX_01_.mp4) [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/2026-0_explosionFX_01_.c4d)