--- title: "Object Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/OFRACTAL-ID_OBJECTPROPERTIES.html" section_path: "Create Menu > Mesh > Landscape Object > Object Properties" element_id: "OFRACTAL" group_id: "ID_OBJECTPROPERTIES" description: "These values define the object's dimensions in the X, Y and Z directions." --- ## Object Properties ### Size Parameter ID: `PRIM_FRACTAL_LEN` · Range: [XYZ m] These values define the object's dimensions in the X, Y and Z directions. ### Width Segments Parameter ID: `PRIM_FRACTAL_SUBW` · Range: [4..1000] ### Depth Segments Parameter ID: `PRIM_FRACTAL_SUBH` · Range: [4..1000] These values define the number of width and depth subdivisions. The more segments you use, the finer the structure. ![Image: 001450.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001450.jpg)\ Both segment values set to 10 (left), 50 (center) and 100 (right). ### Rough Furrows Parameter ID: `PRIM_FRACTAL_ROUGH` · Range: [0..100%] ### Fine Furrows Parameter ID: `PRIM_FRACTAL_FINE` · Range: [0..100%] Change how **craggy** the landscape should be using these values. Low values result in gentle hills, high values produce rough mountains. In the following illustrations, the Rough Furrows value was increased from left to right. ![Image: 001451.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001451.jpg)\ Different landscapes (from left to right: 0%, 50%, 100%). ### Scale Parameter ID: `PRIM_FRACTAL_SCALE` · Range: [0.00..10.00] This controls the height of the fissures in the landscape. Large values result in deep valleys, while smaller values give flatter landscapes. ![Image: 001452.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001452.jpg)\ Different scaling (from left to the right: 0.1, 1, 1.5, 10). ### Sea Level Parameter ID: `PRIM_FRACTAL_BLEVEL` · Range: [0..100%] This sets the height of the sea. The higher the value, the further the landscape slips into the sea. With 100% Sea Level, you have total flooding and nothing more than a simple plane. ![Image: 001453.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001453.jpg)\ Different sea levels (from left to the right: 0%, 25%, 50%, 75%). If you disable **Borders At Sea Level**, you will see a rather different result. The landscape is truncated at sea level and is then lifted again to its full height, i.e., the parts rising from the water become steeper. ![Image: 001454.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001454.jpg)\ Water levels with borders not at sea level (from left to the right: 0%, 25%, 50%, 75%). ### Plateau Level Parameter ID: `PRIM_FRACTAL_TLEVEL` · Range: [0..100%] The value works in the reverse way to Sea Level. Instead of being cut off from the bottom, the landscape is truncated from the top, creating flattened mountain tops. If the plateau level is set to 0%, a plane will result. ![Image: 001455.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001455.jpg)\ Plateau with borders at sea level (100%, 75%, 50%, 25%). If you switch off Borders At Sea Level then, after **truncation**, the landscape is lifted again to full height, i.e., the mountains become steeper. ![Image: 001456.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001456.jpg)\ Plateau with borders not at sea level (100%, 75%, 50%, 25%). ### Orientation Parameter ID: `PRIM_AXIS` These options define the direction in which the object will "point". Using these options it is easier - and faster - to rotate the object (without rotating the object coordinate system as well). ### Multifractal Parameter ID: `PRIM_FRACTAL_MULTIFRACTAL` If you disable this option, CINEMA 4D will use a different algorithm for generating the landscape. In general, leave Multifractal enabled for natural landscapes. ![Image: 001457.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001457.jpg)\ Landscapes with multifractal on (left) and off (right). ### Seed Parameter ID: `PRIM_FRACTAL_SEED` · Range: [-2147483648..2147483647] Affects the (internal) Noise that the Landscape Object uses to create its undulations. ### Borders At Sea Level Parameter ID: `PRIM_FRACTAL_BORDERS` This affects how the landscape changes where it meets the sea. With this option enabled, CINEMA 4D attempts to soften, or flatten, the landscape-to-sea transition. This option is not available if you have enabled **Spherical**. ### Spherical Parameter ID: `PRIM_FRACTAL_SPHERICAL` Enable this option if you want to wrap the landscape to form a globe. The radius of this globe is defined by half of the width value (the first Size value). The height of the landscape above the surface of the globe is taken from the height value (the second Size parameter). ![Image: 001458.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001458.jpg)\ Spherical disabled (left) and enabled (right). ### Switch to Updated Landscape Parameter ID: `PRIM_FRACTAL_SWITCH_TO_UPDATED` TheLandscape object's origin lies at the same height as your base surface. If you modify the height interactively, for example, only the height will be adjusted if the base surface remains constant. If you load older scenes, you can switch to this behavior using this command. A warning message will first appear that alerts you to the fact that the Landscape object's position may have to be adjusted.