--- title: "Fur" url: "https://help.maxon.net/c4d/en-us/Content/html/OFUR.html" section_path: "Simulate Menu > The Simulation System > Hair > Additional Objects > Fur" element_id: "OFUR" command_id: "1018958" description: "This page documents the Fur object in Cinema 4D. It covers geometry with individual, non-interpolated hairs — direction and thickness paintable via vertex …" --- # Fur > **Note:** **What is it about?** > > This page documents the **Fur object** in **Cinema 4D**. It covers geometry with individual, non-interpolated hairs — direction and thickness paintable via vertex maps — a fast route to animal fur, carpets or grass without full guide grooming. ![Image: 013092.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/013092.jpg)\ From left to right: Comb along the X axis using the vertex map shown; additional vertex map with Thickness applied; Random = 30%. With the Fur Object you can quickly apply fur to an entire object. Using vertex maps you can even interactively paint hair direction and hair thickness directly onto an object. Hair materials or (Hair) Render tags are applied directly to a polygonal object and hair is interpolated between (invisible) Guides. In contrast, each Fur hair is unique and will not be interpolated between Guides. The Fur Object can also be used very effectively for creating lawns.