--- title: "Culling" url: "https://help.maxon.net/c4d/en-us/Content/html/OHAIR-HAIRSTYLE_GROUP_CULLING.html" section_path: "Simulate Menu > The Simulation System > Hair > Hair Object > Culling" element_id: "OHAIR" group_id: "HAIRSTYLE_GROUP_CULLING" description: "The settings in this tab lets you remove hair from visibility - hair that will not be seen anyway when the frame is rendered or hair that will not …" --- ## Culling > **Tip:** Note:If you are using the Redshift renderer, please ignore the following Culling descriptions; they are not supported by this renderer. The settings in this tab lets you remove hair from visibility - hair that will not be seen anyway when the frame is rendered or hair that will not influence the end result because its thickness has been set to **0**. A deciding factor for culling is the position of the hair root segment and the direction in which it points. The following settings are available: ### Backfacing Culling Parameter ID: `HAIRSTYLE_GENERATE_CULL_BACKFACING` Hair will be culled based on the angle of view. ### Off-Screen Culling Parameter ID: `HAIRSTYLE_GENERATE_CULL_OFFSCREEN` Hair will be culled based on the roots visible in the given angle of view. ### Distance Clipping Parameter ID: `HAIRSTYLE_GENERATE_CULL_DISTANCE` Hair will be culled based on the distance of the camera from the hair. ### Backfacing Start Parameter ID: `HAIRSTYLE_GENERATE_CULL_BACKFACING_FADE` · Range: [0..180°] ### End Parameter ID: `HAIRSTYLE_GENERATE_CULL_BACKFACING_FADE_END` · Range: [0..180°] ![Image: 005374.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005374.jpg) From the angle of view of the camera, hair whose root segments lie within the **Backface Start** and **End** values will be increasingly culled. ### Near Clip Parameter ID: `HAIRSTYLE_GENERATE_CULL_DISTANCE_NEARCLIP` · Range: [-∞..+∞m] ### Near Fade Parameter ID: `HAIRSTYLE_GENERATE_CULL_DISTANCE_NEARCLIP_FADE` · Range: [0..+∞m] ![Image: 005375.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005375.jpg) From the angle of view of the camera, hair that lies closer than the defined **Near Clip** distance will be reduced to a thickness of 0 within the defined **Near Fade**. ### Far Clip Parameter ID: `HAIRSTYLE_GENERATE_CULL_DISTANCE_FARCLIP` · Range: [-∞..+∞m] ### Far Fade Parameter ID: `HAIRSTYLE_GENERATE_CULL_DISTANCE_FARCLIP_FADE` · Range: [0..+∞m] From the angle of view of the camera, hair that lies beyond the defined **Far Clip** value will be reduced to a thickness of 0 within the defined **Far Fade**. ### Off-Screen Parameter ID: `HAIRSTYLE_GENERATE_CULL_OFFSCREEN_PERCENT` · Range: [0..+∞%] Hair that lies outside of the editor view will not be rendered, in accordance with the defined **Off-Screen** value. Let's say the editor view has a resolution of 640 x 640 pixels, and an **Off-Screen** value of 10% (+/- 64 pixels). All hair whose roots lie farther left than 576 pixels and farther right than 704 pixels will be set to **0**. The same principle applies to vertical pixels.