--- title: "Feathers" url: "https://help.maxon.net/c4d/en-us/Content/html/OHAIRFEATHER.html" section_path: "Simulate Menu > The Simulation System > Hair > Additional Objects > Feathers" element_id: "OHAIRFEATHER" command_id: "1018396" description: "This page covers the Feather object in Cinema 4D, a specialized Hair object. It builds bird feathers along guide splines with barb-specific controls — …" --- # Feathers > **Note:** **What is it about?** > > This page covers the **Feather object** in **Cinema 4D**, a specialized Hair object. It builds bird feathers along guide splines with barb-specific controls — convertible to a regular Hair object at any time for further grooming. The Feather object is a special Hair object that is specially designed for creating bird feathers. Follow these steps to create your own bird feathers: 1. Create one or more splines that will define the rachis. 2. Select the Feather object and make a spline a child of the Feather object. 3. The width and shape of the feather is adjusted using **Barb Length** in the **Spacing** drop-down menu. 4. You will see a special projection type, specifically for Feather objects, in the **Hair Material Tag's** **Hair UVs** menu. With this projection type you can apply a texture (the first **Texture** field in the material's **Color** channel) across the entire surface of a feather. 5. If you now copy this spline and create the rachis using a Sweep object, the result will be similar to the one below: ![Image: 005270.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005270.jpg)\ Gaps were added intermittently. Internally, the Feather object is also merely a special Hair object that can be influenced by feather-specific settings. You can convert a Feather object to a normal Hair object at any time (**Make Object Editable** or press the **c**-key). This will, though, convert each hair to a guide. A tip if you want to experiment with the Feather object: The Hair material's numerous channels can also be used influence the hair of the feather(s).