--- title: "Project" url: "https://help.maxon.net/c4d/en-us/Content/html/OLIGHT-LIGHT_GROUP_EXCLUSION.html" section_path: "Create Menu > Light Object > Project" element_id: "OLIGHT" group_id: "LIGHT_GROUP_EXCLUSION" description: "Here you can choose which objects will be affected by the light. Drag & drop the objects from the Object Manager into the Objects box." --- ## Project Here you can choose which objects will be affected by the light. Drag & drop the objects from the **Object Manager** into the **Objects box**. ### Mode Parameter ID: `LIGHT_EXCLUSION_MODE` If the light should illuminate specific objects only, set Mode to Include and drag the names of the objects that should be lit by the light from the **Object Manager** into the Objects box. If the light should be switched off for specific objects, set Mode to Exclude and drag the names of these objects from the **Object Manager** into the Objects box. ![Image: 003396.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/003396.jpg) ### Objects Parameter ID: `LIGHT_EXCLUSION_LIST` ![Image: 003395.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/003395.jpg) Click the icons alongside any object in the Objects box to enable or disable illumination, specularity and shadows for that object. Enable the right-most icon if the object's children should also be affected by the inclusion or exclusion. From left to right: - Object icon - Illumination - Specularity - Shadows - Include Entire Hierarchy ### PyroCluster Illumination Parameter ID: `LIGHT_PYROCLUSTER_ILLUMINATION` ### PyroCluster Shadow Casting Parameter ID: `LIGHT_PYROCLUSTER_SHADOW` These settings define whether or not a given light source should illuminate smoke/steam or whether or not the smoke/steam should cast shadows based on a given light source.