--- title: "Fracture Object" url: "https://help.maxon.net/c4d/en-us/Content/html/OMOGRAPH_FRACTURE.html" section_path: "MoGraph > Generators > Fracture Object" element_id: "OMOGRAPH_FRACTURE" command_id: "1018791" description: "This page describes the Fracture object in Cinema 4D's MoGraph system. It treats existing child objects — or disconnected components — as clones for …" --- # Fracture Object > **Note:** **What is it about?** > > This page describes the **Fracture object** in **Cinema 4D**'s MoGraph system. It treats existing child objects — or disconnected components — as clones for Effectors, bringing MoGraph animation to geometry that wasn't created by a Cloner. The Fracture Object does two things: - It views all child objects as clones that can be affected by any Effector. •If the child objects also happen to be unrelated objects (e.g., spline segments in Extrude object or objects) that have been separated into their individual components via the **[Disconnect](https://help.maxon.net/c4d/en-us/Content/html/5624.html.md)** command, these individual components can also be viewed as clones. The Fracture Object itself can be separated into its individual components via the **Make Object Editable** or **Current State to Object** commands, taking into consideration each command's settings.