--- title: "PGravity" url: "https://help.maxon.net/c4d/en-us/Content/html/OP_GRAVITY.html" section_path: "Thinking Particles > Nodes > TP Dynamic Group > PGravity" element_id: "OP_GRAVITY" description: "This page documents the PGravity node of Thinking Particles in Cinema 4D. It applies gravity- or magnet-like forces to particles — optionally weighted by …" --- # PGravity > **Note:** **What is it about?** > > This page documents the **PGravity node** of Thinking Particles in **Cinema 4D**. It applies gravity- or magnet-like forces to particles — optionally weighted by mass and size — the fundamental force node of TP setups. ![Image: 002773.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002773.jpg) You can use this Node to exert a force on particles similar to that of gravity or of a magnet. The mass and the size of the particles can be taken into account. ![Image: 002775.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002775.jpg)\ We are simulating real gravity here by changing the strength of the gravity as the particle stream gets close to a Gravity object. So you could, for example, deflect small meteorites around a heavy planet. Use the RangeMapper node to adjust how the distance affects the gravity strength.