--- title: "PDraw" url: "https://help.maxon.net/c4d/en-us/Content/html/OP_PARTICLEDRAW.html" section_path: "Thinking Particles > Nodes > TP Generator Group > PDraw" element_id: "OP_PARTICLEDRAW" description: "This page documents the PDraw node of Thinking Particles in Cinema 4D. It lets you paint particles freehand into 3D space and stores them as a container — …" --- # PDraw > **Note:** **What is it about?** > > This page documents the **PDraw node** of Thinking Particles in **Cinema 4D**. It lets you paint particles freehand into 3D space and stores them as a container — direct manual placement instead of emitter-based creation. ![Image: 002725.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002725.jpg)\ This node allows you to draw particles using a virtual brush. The PDraw node enables you to freely draw particles in 3D space. Once you have drawn the particles, the node will act as a container for them. ![Image: 002726.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002726.jpg)\ Drawing particles in the 3D view using the PDraw node. TP ParticleDraw To draw particles in a view: - Select the PDraw node. - Choose Simulate | Thinking Particles | TP ParticleDraw. - Move the time slider to the frame at which the particles should be born. - Ctrl-drag to draw the particles. - If **Type** is set to Spherical, you can Shift-drag to change the size of the virtual sphere inside which the particles are drawn. - Once you have drawn the particles for this frame, move to the next frame at which you want particles to be born. Draw the particles for the new frame.