--- title: "Object Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/ORELIEF-ID_OBJECTPROPERTIES.html" section_path: "Create Menu > Generators > Relief Object > Object Properties" element_id: "ORELIEF" group_id: "ID_OBJECTPROPERTIES" description: "Click the button and use the file selector that opens to choose which image file should be used to create the relief." --- ## Object Properties ### Texture Parameter ID: `PRIM_RELIEF_TEXTURE` Click the button and use the file selector that opens to choose which image file should be used to create the relief. ### Size Parameter ID: `PRIM_RELIEF_LEN` · Range: [XYZ m] These values define the object's dimensions in the X, Y and Z directions. ### Width Segments Parameter ID: `PRIM_RELIEF_SUBW` · Range: [4..1000] ### Depth Segments Parameter ID: `PRIM_RELIEF_SUBH` · Range: [4..1000] The values define the number of width and depth subdivisions of the surface. The more segments you define, the finer the structure. ![Image: 001464.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001464.jpg)\ Reliefs of different subdivisions (on the left 10, center 50, on the right 100). ### Bottom Level Parameter ID: `PRIM_RELIEF_BLEVEL` · Range: [0..100%] This defines the height of the notional sea. The greater this value, the further the landscape **slips** into the sea. At 100%, the entire landscape is flooded and disappears — a simple plane results. ![Image: 001465.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001465.jpg)\ Different bottom levels (0%, 25%, 50%, 75%). ### Top Level Parameter ID: `PRIM_RELIEF_TLEVEL` · Range: [0..100%] The value works in the reverse way to Bottom Level. Instead of being cut off from the bottom, the landscape is **truncated** from the top, creating flattened mountain tops. If the top level is set to 0%, a plane will result. ![Image: 001466.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001466.jpg)\ Different top levels (100%, 75%, 50%, 25%). ### Orientation Parameter ID: `PRIM_AXIS` These options define the direction in which the object will "point". Using these options it is easier - and faster - to rotate the object (without rotating the object coordinate system as well). ### Spherical Parameter ID: `PRIM_RELIEF_SPHERICAL` Enable this option if you want to create a globe. The radius of this globe is defined by half of the width value (the first Size value). The height of the relief above the globe's surface is taken from the height value (the second Size value). ![Image: 001467.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001467.jpg)\ Figure 1: Spherical disabled (left) and enabled (right). A general problem of this wrapping operation is that, depending on the image used, you may get discrepancies at the edge of the relief, especially when using a non-[tilable texture](https://help.maxon.net/c4d/en-us/Content/html/TTEXTURE-ID_TAGPROPERTIES.html.md). Figure 2, above, illustrates this problem. Choose your images carefully and be prepared to experiment. ![Image: 001468.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001468.jpg)\ Figure 2: The image used (top), the sphere relief from the front (left) and the rear (right). ### Switch to Updated Relief Parameter ID: `PRIM_RELIEF_SWITCH_TO_UPDATED` The Relief object has its origin at the height of its lowest point. If you change the height interactively, for example, only the height will be adjusted if the lowest point remains constant. If you load an older scene you can switch to this behavior using this option. A warning message will first appear that alerts you to the fact that the Relief object's position may have to be adjusted.