--- title: "Object Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/ORSBAKESET-ID_OBJECTPROPERTIES.html" section_path: "Create Menu > Redshift BakeSet > Object Properties" element_id: "ORSBAKESET" group_id: "ID_OBJECTPROPERTIES" description: "Specifies the horizontal output resolution of the baked textures." --- ## Object Properties ### Width Parameter ID: `REDSHIFT_BAKESET_WIDTH` · Range: [1..2147483647] Specifies the horizontal output resolution of the baked textures. ### Height Parameter ID: `REDSHIFT_BAKESET_HEIGHT` · Range: [1..2147483647] Specifies the vertical output resolution of the baked textures. ### UV Source Parameter ID: `REDSHIFT_BAKESET_UV_SOURCE` Specify the UV channel name in the UV Source section that should be used for baking. > **Note:** If left blank or if the specified UV channel name is not found, the BakeSet will export a texture for the default UV channel called "UVW." ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Tiling ### Mode Parameter ID: `REDSHIFT_BAKESET_TILE_MODE` Select the UDIM tiling convention used for the baked textures (Only applicable if using UDIMs) ### Compute Automatically Parameter ID: `REDSHIFT_BAKESET_AUTO_TILE` The number of UV tiles required is calculated automatically. When switched off, the tiles in the U and V directions can otherwise be specified manually. ### U Tiles Parameter ID: `REDSHIFT_BAKESET_TILES_U` · Range: [1..2147483647] ### V Tiles Parameter ID: `REDSHIFT_BAKESET_TILES_V` · Range: [1..2147483647] The number of texture tiles to be used in U and V direction. Only available if the option for **Compute Automatically** is switched off. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Objects Control which objects are included in the BakeSet. One image will be rendered for each object assigned to a BakeSet. Simply drag the desired objects from the *Object Manager* into this list. ### Bake Parameter ID: `REDSHIFT_BAKESET_BAKE` Quickly execute a new Bake for the selected BakeSet. A new bake can also be started from the Redshift menu via *Redshift > Tools > Texture Baking > Bake*.