--- title: "Redshift BakeSet" url: "https://help.maxon.net/c4d/en-us/Content/html/ORSBAKESET.html" section_path: "Create Menu > Redshift BakeSet" element_id: "ORSBAKESET" description: "This page covers the Redshift BakeSet in Cinema 4D. It renders AOVs into texture maps via a UV channel — light maps, AO or full shading baked once and …" --- # Redshift BakeSet > **Note:** **What is it about?** > > This page covers the **Redshift BakeSet** in **Cinema 4D**. It renders AOVs into texture maps via a UV channel — light maps, AO or full shading baked once and reused, saving render time or feeding game-engine pipelines. The *Baking* process allows the rendering of AOVs onto texture maps using a specific UV channel. This can be useful in a variety of scenarios. One of these is "light mapping" where the user renders the diffuse lighting received by a particular object onto a texture and then re-uses the texture during animation rendering instead of having to compute the (potentially slow) diffuse lighting on each frame. The baking process starts by creating a *BakeSet* to define the objects to be baked and to configure some parameters used to control the baking. The use of *BakeSets* is described [here](https://help.maxon.net/c4d/en-us/Content/_REDSHIFT_/html/Baking.html.md).