--- title: "Shatter Object" url: "https://help.maxon.net/c4d/en-us/Content/html/OSHATTER.html" section_path: "Create Menu > Deformer > Shatter Object" element_id: "OSHATTER" command_id: "5148" description: "This page documents the Shatter deformer in Cinema 4D. It lets an object collapse into its individual polygons, which fall and spread on a ground plane — …" --- # Shatter Object > **Note:** **What is it about?** > > This page documents the **Shatter deformer** in **Cinema 4D**. It lets an object collapse into its individual polygons, which fall and spread on a ground plane — a simple keyframeable disintegration without simulation setup. The Shatter object has no box as a boundary and no center point. The original object shatters into its individual surfaces, which fall to the ground and spread out. Use the orange-colored handle to interactively determine how far the object should be fragmented. The axis origin of the Shatter Object specifies the Y position of the plane on which the shattered object is to spread. The Shatter object should therefore always be grouped below the splitting object. The parts of the object to be shattered that are located below the origin of the Shatter object are lifted there at **Strength** = 0. ![Image: 002082.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002082.jpg)\ Cube with 5x5x5 segments before shattering ![Image: 002083.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002083.jpg)\ Shattering cube > **Tip:** The Shatter object does not currently support [Vertex Weights](https://help.maxon.net/c4d/en-us/Content/html/5656.html.md). # Example [Video: 2026](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2026-0_shatter_01_.mp4) [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/2026-0_shatter_01_.c4d)