--- title: "Basic Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/OXREF-OBASELIST.html" section_path: "Create Menu > XRefs > XRef > Basic Properties" element_id: "OXREF" group_id: "OBASELIST" description: "If the element (object, tag, track, etc.) has been assigned to a layer, you will find the layer name and color here. Layers can be dragged here directly …" --- ## Basic Properties ### Layer Parameter ID: `ID_LAYER_LINK` If the element (object, tag, track, etc.) has been assigned to a layer, you will find the layer name and color here. Layers can be dragged here directly from the *Layer Bowser* or from other similar fields. You can also use the menu behind the small triangle button on the right to assign layers or remove the element from the current layer. **Show in Manager** opens the *Layer Manager*. Click on the small triangle to the left of **Layer** to show the layer properties. This gives you access to all properties that are otherwise only accessible via the *Layer Manager*. ### Viewport Visibility Parameter ID: `ID_BASEOBJECT_VISIBILITY_EDITOR` Here, this setting reflects the visibility settings (gray, green, red) of the Object Manager. You can select from the following: - **Undefined**: The Child object's setting will be applied. - **On**: Object will be shown in the Viewport. - **Off**: Object will not be shown in the Viewport but will be rendered. ### Renderer Visibility Parameter ID: `ID_BASEOBJECT_VISIBILITY_RENDER` Here, this setting reflects the visibility settings (gray, green, red) of the Object Manager. You can select from the following: - **Undefined**: The Child object's settings will be used. - **On**: Object will be taken into consideration for rendering. - **Off**: Object will not be rendered. ### Display Color Parameter ID: `ID_BASEOBJECT_USECOLOR` You have the following options here, which define how the object is displayed in the view, provided that **Material** is deactivated in the Viewport in the Options menu (if **Material** is activated there, it will always be displayed - independently of the following options). - **Material**: This displays the material color (or texture) of an assigned material. - **Layer**: With the Layer option the object, if it is assigned to a layer (see Layer Manager), will colored according to the layer color. - **Automatic**: This displays the material color (or texture) of an assigned material. In the absence of a material, the color defined below will be applied. - **Custom**: Use this to assign a custom color. ### Color Parameter ID: `ID_BASEOBJECT_COLOR` Defines the display color. Click the color box to access the system color chooser or click the small triangle to access Cinema 4D’s color chooser. Choose the desired color. ### Enabled Parameter ID: `ID_BASEOBJECT_GENERATOR_FLAG` Switches Generators, Deformers and primitives on or off. Disabled objects are not visible in the Viewport. If enabled, the referenced objects will be removed from the Viewport. ### X-Ray Parameter ID: `ID_BASEOBJECT_XRAY` If this option is enabled, the selected objects will be semi-transparent. All points and edges can then still be seen when using a shaded display mode, such as Gouraud shading. This option is only relevant if the XRef object is set to **Generator** (otherwise **X-Ray** will be switched to object level).