--- title: "The UV Editor: View Menu" url: "https://help.maxon.net/c4d/en-us/Content/html/PPM_Menu_View.html" section_path: "The UV Editor and Its Tools - An Introduction > View Menu" description: "These functions apply only to changes made to the UV Editor's configuration, such as adjusting the view offset or zoom level. They do not, therefore …" --- # View Menu #### Undo View / Redo View These functions apply only to changes made to the *UV Editor's* configuration, such as adjusting the view offset or zoom level. They do not, therefore, apply to changes to the UV coordinates, which are covered by the standard **Undo** and **Redo** functions. #### Redraw This allows you to manually trigger a redraw and refresh of the *UV Editor* display. Normally, this is not necessary, as the *UV Editor* automatically refreshes when changes are made to the content being displayed. #### Frame All The view in the *UV Editor* automatically pans and zooms so that all UV elements and loaded textures are centered and fill the screen. #### Frame Geometry The view in the *UV Editor* automatically pans and zooms so that all UV elements of the selected object are centered and fill the screen. #### Frame Selected Elements The view in the *UV Editor* automatically pans and zooms so that all currently selected UV elements of the selected object are centered and fill the screen. #### Frame Texture The view in the *UV Editor* automatically pans and zooms so that a currently loaded texture is shown centered and fills the screen. Please note that the zoom always targets only the first texture tile located in the 0..1 UV range. #### Frame Default The view in the *UV Editor* automatically pans and zooms so that the default 0..1 UV tile is shown centered, surrounded by one additional tile in every direction. #### Configure Opens the basic configuration settings for the *UV Editor*. You can find a detailed description of this dialog [here](https://help.maxon.net/c4d/en-us/Content/html/PPM_Configure.html.md).