--- title: "Material" url: "https://help.maxon.net/c4d/en-us/Content/html/PREFSMATERIAL-PREF_MM_MAIN_GROUP.html" section_path: "Configuration > Preferences > Material" element_id: "PREFSMATERIAL" group_id: "PREF_MM_MAIN_GROUP" description: "The material preview in the Material Editor, Attribute Manager and Node Editor is (almost) freely configurable. You can make all the relevant settings …" --- ## Material The material preview in the **Material Editor**, **Attribute Manager** and **Node Editor** is (almost) freely configurable. You can make all the relevant settings here. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Material Preview ### Default Size Parameter ID: `PREF_MM_SIZE` Defines the size of the material preview in the Material Editor/Attribute Manager or Node Editor. ### Shader Default Project Parameter ID: `PREF_MM_SHSCENE` Defines the scene that is displayed as a preview for the shader preview (see also [material preview](https://help.maxon.net/c4d/en-us/Content/html/5863.html.md)). ### Material Default Project Parameter ID: `PREF_MM_MATSCENE` Defines the scene that is displayed as a preview for the material preview (see also [material preview](https://help.maxon.net/c4d/en-us/Content/html/5863.html.md)). ### Frame Rate (FPS) Parameter ID: `PREF_MM_FRATE` · Range: [1..100] As the material preview can also be animated (see also [Material Preview](https://help.maxon.net/c4d/en-us/Content/html/5863.html.md)), set the frame rate at which the animation is to be played here. ### Preview Length (sec) Parameter ID: `PREF_MM_PREV` · Range: [0..2147483647] Here you define the length of the (looping) animated material preview. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Node-based Materials ### Node Preview Size Parameter ID: `PREF_MM_NODE_PREVIEW_SIZE` Set the size of the two previews (Node and material) in the Attribute Manager of the Node Editor (Preview tab). ### 3D Preview Scene Parameter ID: `PREF_MM_NODE_MAT_PREVIEW_SCENE` Here you can define the scene that is to be used for the Node materials in the Node Editor (Basic tab). ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Material Manager ### Default Material Parameter ID: `PREF_MM_DEFAULT_MATERIAL` Set here for the Material Manager which material should be created when you create a new material (see also [Default Material](https://help.maxon.net/c4d/en-us/Content/html/5809.html.md)) create. - **Auto**: a material is created to match the set renderer. For example, a physical material is created with the physical renderer or an RS standard material with Redshift. - **Standard**: a [material](https://help.maxon.net/c4d/en-us/Content/html/MMATERIAL.html.md) with activated color channel and "old-fashioned" reflectivity channel settings. - **Physical**: a [material](https://help.maxon.net/c4d/en-us/Content/html/MMATERIAL-ID_MATERIALGROUP_REFLECTION.html.md) that functions physically correctly via its reflectivity channel. - **About**: a [material](https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NODE_UBERMATERIAL_NODE.html.md) based on Nodes with numerous material channels. - **Node**: an empty [material](https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NODE_UBERMATERIAL_NODE.html.md) based on Nodes. - **Sketch**: a [Sketch material](https://help.maxon.net/c4d/en-us/Content/html/MTOONUP.html.md). - **Hair**: a [Hair material](https://help.maxon.net/c4d/en-us/Content/html/6255.html.md). ### Always Open Node Editor Parameter ID: `PREF_MM_ALWAYS_OPEN_NODE_EDITOR` Node materials can be opened in either the Material Editor or the Node Editor. Decide here how this should be handled when double-clicking on a material.