--- title: "PyroCluster" url: "https://help.maxon.net/c4d/en-us/Content/html/PYROSHADER.html" section_path: "Advanced Render > PyroCluster > PyroCluster" element_id: "PYROSHADER" description: "A few simple steps must be taken before PyroCluster scenes can be used in a Cinema 4D scene." --- # PyroCluster A few simple steps must be taken before PyroCluster scenes can be used in a Cinema 4D scene. This is how an atmospheric PyroCluster effect is created in Cinema 4D: 1. Create an environment object. 2. Create a particle emitter (either Cinema 4D or Thinking Particles) 3. Create a new shader **PyroCluster - Volume Tracer** (Material Manger: Create / Material / New PyroCluster - Volume-Tracer Material). 4. Create a new shader **PyroCluster** (Material Manger: Create / Material / New PyroCluster Material). 5. Assign the Volume Tracer to the Environment Object. 6. Assign the PyroCluster material to the corresponding particle system (if using Thinking Particles, this would be the **TP geometry object**). If you select the PyroCluster icon (cloud icon) in the **Material Manager** you will see an impressive list of options displayed in the **Attribute Manager** (as well as in the **Material Manager**).